Play Candela Obscura - join a circle, keep the light

Critical Role's investigative horror, run by lightkeepers who know Newfaire's alleys. Book a seat, bring six d6s, earn your scars.

Browse Candela games

Candela Obscura might be the easiest great game to walk into cold: the whole dice system fits in one paragraph, characters take fifteen minutes, and the investigative structure means the table always knows what it's doing next (poking the haunted thing; it's always poking the haunted thing). Booking a run table adds the part no rulebook ships: a lightkeeper who can pace gaslamp dread and knows when to let the mixed successes bite.

Why this game, why booked

Actual-play fans arrive pre-trained (Critical Role's own series demonstrates the exact table experience), and the booked-table format matches the game's episodic case structure perfectly: one case, one evening, complete story. It's also the horror game we most recommend to Call of Cthulhu-curious players who want lighter rules and a supported secret society instead of lonely doom.

Every listing shows the lightkeeper's reviews, the schedule, and the price; safety tools run standard at horror tables, which is what lets the scars land properly.

Zero prep required (genuinely)

Pregens wait at the table, or spend fifteen minutes with the role-picking walkthrough and arrive with your own investigator. Dice-wise you need a handful of d6s, one in a fancy color if you're feeling gilded. That's the entire shopping list.

Frequently asked questions

Do I need to watch Critical Role's series first?

No; the game stands entirely on its own, and fresh eyes arguably get better scares. Watch afterward if you're curious how another table plays it.

Is Candela Obscura beginner-friendly?

Among the most beginner-friendly games running: one dice mechanic, playbook characters, and an investigation structure that always suggests the next move. Total newcomers are mid-case within half an hour.

How long is a Candela Obscura session?

One case runs a standard three-to-four-hour session with a complete arc. Campaigns string cases into seasons, and the circle (your organization) persists even when investigators don't.

What happens when my investigator gets hurt?

Serious harm offers scars: permanent marks that change the character rather than erase them. It's the system's signature and, weirdly, the part players end up proudest of.

Where do these games run?

Online in your timezone and in person at our Utah stores, where gaslamp horror in the Provo tavern is exactly as atmospheric as it sounds. The system filter on the games page shows current listings.