Play Daggerheart - Hope, Fear, and a GM who wields both

Critical Role's cinematic fantasy, run by GMs who know the domain decks. Book a seat and watch the Fear pile up across the screen.

Browse Daggerheart games

Daggerheart lands differently at a table that plays it fluently: the Hope/Fear economy is a rhythm, initiative-free combat is a conversation, and both take a GM who's internalized them. Booked seats skip the awkward everyone-learning-together phase and drop you straight into the version of the game the actual-plays sold you.

The right first stop after D&D

If your group came from actual-play shows and keeps bouncing off 5e's combat math, this is the system we point at first: the party-fantasy skeleton is familiar (classes, ancestries, a sheet you can read), while every roll feeds story instead of just arithmetic. One booked session settles whether it's your table's game faster than the whole SRD.

Listings show the GM's reviews, format, and price; online tables run in your timezone, and in-person tables at our Utah stores come with the tavern ambiance the genre deserves.

Come as you are

Pregens and the domain-card decks wait at the table. Prep, if you want it: the system overview explains the duality dice in two minutes, and the character walkthrough builds your own hero in thirty, connection questions included. Dice: your usual set plus a second d12, the hobby's cheapest excuse for a new set.

Frequently asked questions

Is Daggerheart just D&D with different dice?

The party-fantasy shape is similar and deliberately so; the engine underneath differs where it counts. Duality dice tint every roll with Hope or Fear, combat runs without initiative, and abilities live on swappable domain cards.

Do I need to know the rules before booking?

No; the core loop is one roll deep and the GM carries the rest. Beginner-marked tables assume zero experience with Daggerheart or with RPGs at all.

What dice does Daggerheart need?

Two d12s (ideally different colors) plus a standard polyhedral set for damage. Tables keep spares; your existing dice bag is nearly qualified already.

Is Daggerheart good for kids and families?

The mechanics are friendly and the tone dial belongs to the GM, so family-marked tables work well. Check listing notes or ask; our stores mark all-ages games explicitly.

Can my Daggerheart character persist between games?

Characters in the Dice Outpost locker carry across games and campaigns on the platform, and the connection-question format makes re-forming parties feel natural rather than restarted.